Castle Age

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Castle Age is the Facebook-based game developed by Phoenix Age that is the subject of this wiki. It is primarily HTML-based and is only real-time for starts regeneration and battle, monster or raid time countdown.

Intro

After weeks of travel, you’ve finally returned home. Viewing from a hill overlooking your village, a horrific scene nearly stops your heart. You gasp as you realize that your village… is burning…Rushing into town, you see four figures locked in combat with fierce Orcs. Who do you aid?

Strider Dragan Penelope Sophia

REUNION

Together you engage in a fierce battle and force the orcs to retreat. In the moment of victory, your battle partner falls to one knee, lowers their head, and says, “Welcome home, Commander.” You smile as you realize that this is one of your comrades from your military days.

Castle siege.jpg

The moment is short-lived, however, as you see a feminine figure in purple garb approaching.

CELESTA THE HEALER

Celesta.jpg

Celesta: You have returned!

But a little too late, it seems. They found what they came for, an ancient holy relic from our temple…

We must retrieve it at all costs! Come, I’ll explain on the way…

Crystal Fire.gif

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Quests

Quests are tasks that you can do to earn experience, gold, and items. There are three buttons on the Quests page: Quest, Demi Quests, and Atlantis.

Every quest requires a certain amount of energy and most require an additionalsoldier and/or gear quota.

Next to each quest you will see a picture of a hero (with the exception of the first three quests in Land of Fire). In order to gain influence in a quest, you must select that hero to be your active general. You can still do the quest without using the right hero and still get the rewards for doing the quest, but you will not gain influence.

Whenever you successfully complete a quest, you will gain influence for that quest. Once your influence for a quest reaches 100% you will gain one Skill point.gif skill point.

Once you have 100% influence in four out of the five quests in a quest area, you will unlock access to a special mission. Once you complete an area’s special mission, you will unlock that area’s sub-quests.

Main Quests:

Each quest area has at least five main quests and a final special mission.

There are currently thirteen main quest areas to explore:

Sub-Quests:

When you have completed an area’s special mission, each quest will have two sub-quests under them. Sub-quests can be completed using any general. Like main quests, when your influence for a sub-quest reaches 100% you will gain one Skill point.gif skill point.

Whenever a main quest and both of it’s sub-quests are completed to 100% influence, the influence bars will return to 0% and will increment 1 level. This process will repeat until it maxes out at level 4. During each level of influence the progress bar for the main quest will have a different color:

  • Level 1: Green
  • Level 2: Bronze
  • Level 3: Silver
  • Level 4: Gold

Remember that every time you complete a quest or sub-quest to 100% influence you gain one skill point. Therefore, there are 12 skill points available for every main quest and it’s 2 sub-quests. Likewise, 60 skill points available for each quest territory.

Random Encounters

Sometimes while questing, you will randomly encounter bandits and assassins! You fight these encounters with your Elite Guard. These are fairly easy fights though, and you can often win them without anyone in your Elite Guard, but in the later quest areas, you may lose without at least one Elite Guard. After winning these fights, one of the enemies will be convinced of the error of his ways and will join your soldiers, or you may get additional influence (about 40% more) for your quest instead.

It seems you need to have the general equipped that would give you influence (if you are at influence level 4, you can still have an encounter without gaining influence, with the correct general).

Epic Quests

Excavation Quests

These quests are a special type of quests that has a timer and give no skill points for completing an influence. Instead, it offers items that can be used in alchemy. Players are allowed to collect loot, similar to Monsters, if they have completed at least 1 influence level. The higher the influence level, the greater the chance to obtain more and/or rarer items. The energy required to complete an influence level also increases as the the level rises. After collection, the progress and timer resets and the players are allowed to retake the quests again. If the timer has elapsed, they will not be allowed to progress and only collect loot from it, assuming they have completed at least 1 influence level.

There are currently 7 excavation quests available:

Demi-Quests

Demi-quests are like quests except instead of separated into various quest areas, they are categorized under each of the five Demi-Powers. Each Demi-Power has their own quest line with seven quests.

The first four quests in each quest line offer a small reward that may be either units, magic, or an energy potion.

Demi-quests are locked until a certain number of demi points are attained for each Demi Power. Additional demi points may be attained by gaining a blessing, battling, or fighting monsters.

Atlantis

Atlantis Quests are quests that take place underwater.

Achievements

Achievements can also be earned for completing 5, 25, and 50 quests and/or sub-quests to level 4 influence.

Tips

Make sure you use the correct general so you gain influence.

Complete quests and sub-quests that require a small amount of energy (the first demi-quest of each demi-power is useful for this, once you ended the land of fire) to get extra Skill point.gif skill points.

If you need to purchase soldiers for a quest, equip a general that reduces the cost like Penelope or Garlan. Make sure to buy those soldiers in town.

If you are about to level up, get as close to the next level without actually leveling and then do a quest that rewards a large amount of experience. The experience you earn will carry over into your next level.

Battle

Battle Rank Banner.jpg

Battle is a tab under the Castle Age banner that leads you to fight in PvP battles.

Unlike quests, all battles require stamina. Every time you fight, you use 1 stamina.

There are two styles of battling: Invading and Dueling.

Every time you fight a battle and win, you may earn Battle Points. The amount that you earn depends on what your Battle Rank is, and the Battle Rank of your opponent. If both of you are at the same rank, you will earn 10 battle points for winning. If you have one rank higher than your opponent, you will win 8 battle points. If you are two ranks higher, you will earn 6. Etc. If you are one rank below your opponent, you will earn 12 battle points. If you are two ranks below your opponent, you will earn 14 battle points. Etc. If you lose the battle however, you lose half the battle points you could have won. So if you are both the same rank, instead of winning 10 battle points, you lose 5.

The game offers a brief tutorial on battling on the Training Grounds

Battling can also unlock Achievements.

Raid

Raids are multi-part battles that are fought with friends. The Raid party must defeat all enemies or complete all objectives at a checkpoint before advancing to the next checkpoint. The number of adversaries remaining at a checkpoint is displayed within the mini-map.

You can choose to attack specific adversaries by browsing through the battle list. When you have found a foe you would like to attack, click on the “Invade” or “Duel” button (or “Invade x5” or “Duel x5”). Invade and Duel can be toggled by clicking on the “Duel/Invade” button. Each attempt to Invade or Duel will cost 1 stamina (Invade x5 or Duel x5 cost 5 stamina each attempt). If you are defeated, you will still use your stamina and you may lose battle rank points. But if you defeat your enemy, you will be awarded with gold, experience, and battle rank points. Your victory will also count towards your final rewards.

At the end of each checkpoint, you will be presented with a button to collect rewards for that checkpoint. The rewards awarded to you at each checkpoint depends on your level of participation for that specific checkpoint. The more adversaries you defeat at each checkpoint, the better rewards you can get.

In addition to weapons and items, you will also be awarded “Battle Hearts” which are used in Alchemy Recipes.

There is currently only one raid available:

Deathrune Siege

Vs shield.gif
Battle
Invading – Dueling
Battle Points
Battle Rank
Training Grounds

Piercing and
Resistance

War
War Council
War Points
War Rank

Conquest
Conquest Points
Conquest Rank

Raid

Arena

War

Available only to players at lvl 95 or higher, War is a 10 point duel attack where your War Council is pitted against the opponents War Council. The War Councils are made up of 7 of your Generals, including yourself if you desire. Each general wields a set of armor giving them a certain level of bonus and are paired off against your opponents generals. The player with the higher number of points from winning fights wins the war and earns War Points. War Points, function similar to Battle Points and earn you War Rank and rewards.

Each General in your council is randomly assigned a Weapon, Off-hand item, Armor, Helmet, Amulet, Magic, and Glove item selected from your 7 “best” items in each category. (You can only use up to 3 of the same item though). There is no way to control which General gets which item. These assignments are fixed until your War Council is rebuilt. The only way to see which equipment is assigned to which General is by using the “View More” link after engaging in a War Duel.

Generals do not benefit from any special abilities or personal equipment bonuses when in War. (Exception: some Generals have the ability to alter either you or your opponent’s attack or defense statistics of the entire War Council).

Note that, currently, your War Council can be reset at random to a default configuration. This configuration may not be the configuration you desire. It is wise to check your War Council configuration before engaging in War activities to ensure your Generals are selected and positioned as you intend. There appears to be no consistent reason that triggers a random reset, although theories include 1) when you receive a new item that makes it into your “7 best” list, 2) you receive a new General or level up a General, 3) you level up your character, and 4) when you engage in Tactics activities in Monster battles.

Assuming War Points are awarded similarly to Battle Points it comes out as: If both of you are at the same rank, you will earn 10 battle points for winning. If you have one rank higher than your opponent, you will win 8 battle points. If you are two ranks higher, you will earn 6. Etc. If you are one rank below your opponent, you will earn 12 battle points. If you are two ranks below your opponent, you will earn 14 battle points. Etc. If you lose the battle however, you lose half the battle points you could have won. So if you are both the same rank, instead of winning 10 battle points, you lose 5.

Monsters

Monster List5.jpg

One of the interesting aspects of Castle Age is the ability to fight monsters. Monsters are epic battles with heroes gone bad, dragons, sea serpents, and various other creatures. These battles can take place over multiple days with many different players attacking the same target. There is a limit on the number of monsters you can fight during a certain time period. So before you pick a fight you should have a general understanding of what you’re getting yourself into.

Types of Monsters :

Epic Boss

Epic Boss monsters can be summoned by gathering orbs from the special Quest missions, usually at the end of a quests chain in one of the lands. This group of monsters are all part of the mpool=1 family (Epic Boss) but there is exception with Alpha Mephistopheles which is mpool=3. There is no limit on the number of Epic Boss fights you may participate in at one time, however the number of people who can fight any particular boss tends to have a low limit of fighters. Epic Boss fights in the later lands allow a certain number of fighters to join based on participant’s level in a tiered structure. If an Epic Boss monster will allow a maximum of 150 people to attack it, it may only allow 30 of those people to be over level 90. This mechanism adds a degree of challenge to these monsters, as well as giving low level players a chance to participate. To help take down the tougher Epic Boss monsters, you may build Siege Weapons. There was a cool down time between Epic Boss summoning and between when the Epic Boss is defeated and when you can summon an Epic Boss again, usually 48 hours, except for Gildamesh, which appears to be 36 hours but this has since been removed

Tower Boss

Tower Boss monsters can be summoned by collecting points in the 2 Towers of Transcendence found in the Castle Age Festival, specifically the Vanguard rank. This group of monsters also uses the mpool=1 code. As with other festival monsters, the time limit in fighting these bosses have an extra 24-hours. Only points obtained from Vanguard ranked monsters in their respective towers count towards unlocking the Boss floor.

Epic Team

Epic Team monsters are monsters that are generally easier than Epic Boss monsters. There is no limit on the number of Epic Team monsters that you can fight at once. The number of players that can fight any individual Epic Team monsters is roughly 50. All Epic Team monsters belong to the mpool=2 family. The time between when your last summoned Epic Team monster died, and the time when you can summon your next Epic Team monster is roughly 72 hours.

Epic World

Epic World monsters are monsters with a lot of Health and need a great many dedicated people to defeat one. Epic World monsters belong to the mpool=3 family. All Epic World fights will allow a lot of people to fight in the individual Epic World fights, but only allow a certain number of similarly leveled people to fight one. If an Epic World monster will allow 150 people to attack it, it may only allow 30 of those people to be over level 90. This mechanic is there to add a bit of a challenge to Epic World monsters, as well as giving low level players a chance to fight these monsters. To help take down the Epic World monsters, you may build Siege Weapons. The time between the death of a summoned Epic World monster, and the time when you can summon your next Epic World monster is roughly 168 hours.

Guild Monster

Guild Monsters are monster fights that can be fought only by Guild Members. Non-members can help summon weapons as well as chat. Each guild can have up to 5 Guild Monsters and each Guild Monster can last up to 168 hours. Guild Monsters have a 120 hour cooldown. Unlike other monsters, these battles can be summoned by spending energy in the guild monster summon page. Any guild member can contribute as many energy as he/she wants to the summoning although a limit of 20 energy per click is in place. Members contributing energy also receive some exp and gold for their trouble. Guild Monsters do not have an mpool number, instead they are identified by the monster slot they are summoned to. What slot they are assigned

Currently, all Guild Monsters are styled similar to Guild Battles. Attacks can be modified from 1, 5, 10, 20, or 50 damage depending upon the attacker’s maximum stamina. Damage inflicted to enemies here is random. A player’s attack power only influences the duel outcome: who wins and who loses.

  • Vincent Icon.gif

    Vincent can be summoned by spending 200 energy at the Guild Summon Monster page.

  • Alpha Vincent icon.gif

    Alpha Vincent can be summoned by spending 400 energy at the Guild Summon Monster page.

  • Arachnid cta.jpg

    Giant Arachnid can be summoned by spending 20 energy at the Guild Summon Monster page.

Special Boss

These monster fights are unlocked by questing far in their respective quest lands. They don’t require any alchemy ingredients to summon, but other things are asked like level, army members or favor points. These bosses belong in the mpool=4 family. It is worth noting that they can only be summoned once by players. Once the fight is over, they cannot be re-summoned and players will need to join the summon of other players to fight them again. This is very important as Karn has 3 exclusive drops and players may not get all 3 in their own summon

Orc captain.jpg

Kull, the Orc Captain is accessible in the Land of Fire and is exclusive to new players as part of the introductory tutorial.
Unlocked upon reaching level 5.

Karn Boss Chat.jpg

Karn, the Minotaur is accessible in the Land of Earth.
Unlocked by having 20 Army or by paying 30 Favor Points.

Co-Op Boss

Co-Op Boss are monsters that promote cooperative play between the Phoenix Age’s two Castle Age games: Castle Age and Castle Age: Heart of Darkness. This cross-platform battle gives both sides respective marks or separate monster health bars to take down. Both marks must be defeated in order to obtain victory. Each platform also retain their respective monster systems such as Castle Age side using the Monster Class set-up if necessary and Heart of Darkness retaining the no-level restriction with participants. This group of monsters are all part of the mpool=100 family.

Summoning Monsters

Monsters require alchemy to summon. See the Alchemy Summons page for the recipes to summon a monster.

You can either summon a monster yourself and/or join in a fight that is already under way.

You can join battles of monsters that your army members or other people on Facebook have summoned. You can join any Epic World fight. There are now mercenary slots that allows non-army members of the summoner to join the battle. Merc slots are limited to 5 for Epic Boss monsters and 10 for Epic Team monsters. If these mercenary slots are filled, a non-army player cannot join the battle and must add the summoner in his army to participate. If a mercenary joins the summoner’s army while the fight is underway, he will still use up a merc slot regardless.

Some Epic Boss monsters are set-up like Epic World monsters in a way that they do not require participants to be in the summoner’s army. Skaar DeathruneAzriel, the Angel of Wrath and Alpha Mephistopheles uses this set-up.

To join a monster battle, someone already involved in the fight must do a Call to Arms. This will post a request for help on their wall. If they are on your friends list, it will also appear in your news feed.

Another way to join someone’s monster battle (or to invite them to fight your monster) is to send them a direct link to your monster:

http://apps.facebook.com/castle_age/battle_monster.php?user=(CastleAge_ID)

Simply replace (CastleAge_ID) with the ID number of the person who summoned the monster.

If you want people to help build siege weapons for your monster, add the following to the end of the previous link

&action=doObjective&mpool=X

The “&action=doObjective” gives the command to help build the siege weapon. “&mpool=X” tells the game which of your summoned monsters to help build a siege weapon for. Remember, mpool=1 is for Epic Boss monsters,mpool=2 is for Epic Team monsters, and mpool=3 is for Epic World monsters.

After you have attacked a monster once, it will appear on your monster page. Helping to build a siege weapon (and not attacking the monster at least once) will not add a monster to your monster page.

Attacking Monsters

When attacking monsters, you are usually given two options:

Attack monster button.jpg Regular attack which takes one stamina, and deals some minor damage.

Attack monster button2.jpg Power attack which takes 5 stamina, and deals more moderate damage.

The game has it set up so that attacking with 5 regular attacks will be about the same as using a power attack, to make the power attacks a more convenient way to burn through your stamina and nothing more. However, it should be noted that using power attacks (on average) will do slightly more damage than regular attacking, and will yield slightly more experience. But by using power attacks you earn less Demi-points and gold (on average). When attacking a monster, you will receive gold, experience and possibly demi-points on every hit.

When attacking, some of your friends may “help”. At random times, the game may decide that your friends “help” you. When this occurs, it will cause you to either deal more damage, take less damage, earn more experience, or earn more gold. Dealing more damage is not the same as getting a critical hit. Taking less damage usually means taking no damage. Earning more experience always doubles the experience (1-2, 2-4, 3-6). Earning more gold always doubles the regular amount.

When fighting a monster, you have a chance to do a “Critical Hit” which can do 2 to 4 times your normal damage.

Siege Weapons

Siege Weapons are massive weapons or armies that can be summoned to assault difficult opponents. Siege weapons are created after a specific number of people are recruited to assist in the launch of the weapon or army, most often through a Call To Arms.

General Monster Damage Formula

When attacking monsters, the game uses a formula to determine the amount of damage that you do. We suspect (but haven’t completely 100% confirmed) that the damage formula is:

Minimum Damage + (X * Attack Stat) + Active General Attack Power + Equipment Attack Power + Magic Attack Power + Random Damage = Damage Dealt.

“Minimum Damage” is the minimum amount of damage you can do against a monster, assuming you didn’t put any skill points into your Attack Stat, do not have a General, and that you don’t have any equipment or magic.

“X” is how important the Attack stat is against a monster.

“Random Damage” is damage that the game adds so that you don’t do the exact same amount of damage every time you attack a monster.

Random Friend Bonuses

When attacking monsters, there is a chance that a friend may help you in some way.  This is completely random, and is not affected by the number of friends that you have.  The friends that help you do not have to be in your elite guard, nor do they have to attack the monster you are attacking.  They can appear after every attack against a monster (either Power Attacks or regular Attacks).  These bonuses can do a few things:

  • (Ally) helped (You) recover more gold from (Monster).
    This will double the gold you would have normally earned during the attack.
  • (Ally) assisted (You) in the attack against (Monster), earning them more experience.
    This will give you more experience than normal.
  • (Ally) assisted (You) by shooting a volley of arrows at (Monster).
    This will increase the damage you will deal in a attack.
  • (Ally) helped (You) by dealing more damage in the attack against (Monster).
    This will also increase the damage you will deal in a attack; however, the extra damage dealt will be less than the extra damage dealt if you received the “shooting a volley of arrows” message.
  • (Ally) helped (You) by blocking (Monster).
    This will negate any damage a monster will do to you. This does not stop a monster from damaging your surroundings, like a Ship or a Castle.

This feature has been removed.

Battle Rewards

The top tier rewards include:

Gold and experience will also be rewarded on each attack.

The total damage done determines what kind of items you receive at the end of the battle. Damage done depends on your attack stat, current general, and current equipment. Damage taken depends on your defense skill. The more damage you do, the more rewards that you get. Furthermore, it seems that the percent of damage that you do does not matter, but only total damage done is factored in.

Rewards must be collected from a slain monster within two days.

Fighting monsters can also unlock achievements and will earn you level progress in the monster class you used, if the monster features classes.

Defeating monsters quickly can earn you a Medal.

Castle Age Monster Loot Spreadsheets

If you would like to help us figure out the mechanics behind loot drops, please add your data to this spreadsheet. The spreadsheet is not run or hosted by the wiki, but has been given to the wiki to use the information generated from the spreadsheet.

Loot may have some correlation to the number of individual attacks for some monsters. For example, using Barbarus at level 4 will decrease total attacks by 1/3. This also decreases the loot. So a player that is #1 in their tier might get 5 loot drops because the total attacks were 12 to do 1.5 million damage. Meanwhile, a low level player near the bottom of his/her tier have done a couple hundred thousand damage but in 100 attacks will get a significantly greater number of drops although that player did much less damage and was not as prominent in his/her tier. (Example: 5 drops for upper level with Barbarus; 20 drops plus a favor point for low level player)

NOTE: This may only be for certain older monsters, like Lotus and Keira and Dragons, and it may be related to player’s attack value. Loot for newer monsters, like Bahamut, Azriel, and Gahenna, appear to be purely damage-based. However, it has been noted that this also plays into effect in the Guild Monster Battle of Alpha Vincent.

Heroes

Celesta, Mystic Guardian of the Crystal of Fire

Heroes are characters you can recruit in game to help you with battles and quests. The hero that leads your army for battles and quests is called a General. Please note: Heroes are not army members or soldiers (units).

All heroes need to be “recruited”. Some heroes can be recruited from the “Heroes” tab below the Castle Age banner. The heroes here cost gold to recruit, and may or may not require an upkeep. As you unlock new areas, you will find more heroes to recruit on this page. All generals needed to gain influence on quests can be bought here.

You can also get generals by using Favor point small.png  Favor Points and pulling them out of the Oracle treasure chests, or by buying one directly if it is the “hero of the month”. All the generals gathered this way are never used for quests, but are useful for the PvP and Monster Hunting aspects to the game.

Some heroes can be recruited by creating them through Alchemy. The ingredients required to make them can be obtained from various places. They can be from monster loot, gifts, treasure chests or some other parts of the game. There are also some who can be obtained by simply gathering enough friends.

Generals

As of March 7, 2012, there are a total of 170 heroes, 7 of which can no longer be obtained (Dexter the Drunk, Memnon, Angelica, Elin, Noktar, Persephone and Gabrielle). Kilgore can be obtained at any time although he is only available on select players.

Land of Fire Heroes

Strider.jpg
Strider
Penelope.jpg
Penelope
Dragan.jpg
Dragan
Sophia.jpg
Sophia
Elena.jpg
Elena
Aeris.jpg
Aeris
Celesta.jpg
Celesta
Sephora.jpg
Sephora

Land of Earth Heroes

Cid.jpg
Cid
Zarevok.jpg
Zarevok
Sano.jpg
Sano
Garlan.jpg
Garlan
Shino.jpg
Shino
Valiant.jpg
Valiant

Land of Mist Heroes

Terra.jpg
Terra
Mercedes.jpg
Mercedes
Edea.jpg
Edea
Titania.jpg
Titania
Arielle.jpg
Arielle

Land of Water Heroes

Morrigan.jpg
Morrigan
Lilith and Riku.jpg
Lilith and Riku
Dante.jpg
Dante
Elizabeth Lione.jpg
Elizabeth Lione
Vanquish.jpg
Vanquish

Undead Realm Heroes

Araxis.jpg
Araxis

Atlantis Heroes

Nautica.jpg
Nautica

Alchemy Heroes

Though neither of them are available through the store, Keira may be considered the general of the Demon Realm and Cartigan may be considered the general of the Underworld.

Keira.jpg
Keira
(The Dread Knight)
Angelica.jpg
Angelica
(The Angel Knight)
Leon Ironhart.jpg
Leon Ironhart
(The Knight Hero)
Chase.jpg
Chase
Cartigan.jpg
Cartigan
Medius.jpg
Medius
Serene.jpg
Serene
Hyperion.jpg
Hyperion
Elin.jpg
Elin
Vincent.jpg
Vincent
Noktar.jpg
Noktar
Zeventis.jpg
Zeventis
Bjorin.jpg
Bjorin
Kilgore.jpg
Kilgore
(The Forest Stalker)
Dexter the Drunk2.jpg
Dexter the Drunk

Other Heroes

Master and Apprentice / Reinforcements

Darius.jpg
Darius

Guild

Deianira.jpg
Deianira
Excelsior.jpg
Excelsior

Festival

Persephone.jpg
Persephone
Kraxus.jpg
Kraxus

Arena

Gabrielle.jpg
Gabrielle

Oracle

Alpha Chest

Artanis.jpg
Artanis
Chimerus.jpg
Chimerus
Crom2.jpg
Crom
Mephistopheles.jpg
Mephistopheles
Ophelia green.jpg
Ophelia
Orc boss.jpg
Gildamesh
(The Orc King)
Savvanah ver.2.jpg
Savannah
Serra.jpg
Serra Silverlight
Stone Guardian.jpg
Colossus
(The Stone Guardian)
Sylvanas.jpg
Sylvanas
(The Sorceress Queen)
Tifanna.jpg
Tifanna
Vulcan.jpg
Vulcan

Vanguard Chest

Boss ambrosia2.jpg
Ambrosia
Helena2.jpg
Helena
Illusia.jpg
Illusia
Lothar the Ranger.jpg
Lothar
(The Ranger)
Lotus Ravenmoore.jpg
Lotus Ravenmoore
Lucius.jpg
Lucius
Malekus.jpg
Malekus
Marina.jpg
Marina
Percival2.jpg
Percival
Boss skaar.jpg
Skaar Deathrune
Vorenus.jpg
Vorenus

Onslaught Chest

Anwar.jpg
Anwar
Athenia.jpg
Athenia
Hero aurora.jpg
Aurora
Azeron h.jpg
Azeron
Azriel.jpg
Azriel
(The Angel of Wrath)
Calista.jpg
Calista
Draconius.jpg
Draconius
Gallador.jpg
Gallador
Isolde.jpg
Isolde
Kull.jpg
Kull
(The Orc Captain)
Scourge.jpg
Scourge
Theorin.jpg
Theorin
Tristram.jpg
Tristram

Oblivion Chest

Banthus Archfiend.jpg
Banthus Archfiend
Corvintheus (framed).jpg
Corvintheus**
Delfina Cloudslayer.jpg
Delfina Cloudslayer
Halcyon.jpg
Halcyon
Hyacinth.jpg
Hyacinth
Jada.jpg
Jada
Karn the Minotaur.jpg
Karn
(The Minotaur)
Kobo.jpg
Kobo
(The Goblin)
Miri Bladebourne.jpg
Miri Bladebourne
Phaethor.jpg
Phaethor
Sofira.jpg
Sofira
Xira.jpg
Xira
(The Fallen Archangel)

Annihilator Chest

Ameron.jpg
Ameron
Elaida.jpg
Elaida
Raziel the Silent.jpg
Raziel
(The Silent)
Serylius.jpg
Serylius
Severin.jpg
Severin
Zurran2.jpg
Zurran

Ascension Chest

Hero agamemnon.jpg
Agamemnon
Alyzia.jpg
Alyzia
Hero aurelius.jpg
Aurelius
Evalice.jpg
Evalice
Hero jahanna.jpg
Jahanna
Misa.jpg
Misa

Wrath Chest

Esmeralda.jpg
Esmeralda
Felizia.jpg
Felizia
(The Arcane)
Flaminius.jpg
Flaminius
Jaelle.jpg
Jaelle
Kothas.jpg
Kothas
Tyrant.jpg
Tyrant

Conquest Chest

Aegea.jpg
Aegea
Amon.jpg
Amon
(The Demonwalker)
Axxon.jpg
Axxon
(The Blade Master)
Charlotte.jpg
Charlotte
Isidra.jpg
Isidra
Feral.jpg
Feral
Reinhardt.jpg
Reinhardt

Phoenix Chest

Aravoss.jpg
Aravoss,
Lord of the Chasm
Gale.jpg
Gale
(The Wind Master)
Ender.jpg
Ender,
Harbinger of Death
Kitsune.jpg
Kitsune
(The Fox Spirit)

Oracle Monthly Specials

  • Most of these can be purchased using Favor Points. Each Hero’s viability is dependent on your current level.
Adriana.jpg
Adriana
(The Ageless
Vampiress)
Aesir.jpg
Aesir
(The Warmonger)
Aethyx.jpg
Aethyx
Alexandria.jpg
Alexandria
Anya.jpg
Anya
Aria.jpg
Aria
Azalia.jpg
Azalia
(The Archmage)
Azul.jpg
Azul
(The Avenging
Angel)
Barbarus.jpg
Barbarus
(The War-Faring
Chieftain)
Caine.jpg
Caine
Crissana.jpg
Crissana
(The Vengeful
Assassin)
Daphne.gif
Daphne
(The Defender)
Deshara.jpg
Deshara
(The Mercenary)
Dexter.jpg
Dexter
Dolomar.jpg
Dolomar
(The Magus)
Elora.jpg
Elora
(The Expert
Marksman)
Ephraline.jpg
Ephraline
(The Mystical
Faerie)
Erynion.jpg
Erynion
Fenris.jpg
Fenris
(The Werewolf)
Feredir.jpg
Feredir
(The Rogue Outcast)
Frost.jpg
Frost of the North
(The Water
Guardian Spirit)
Gawain.jpg
Gawain
(The Defender
Knight)
Godric.jpg
Godric
(The Mystical Mage)
Gorlak.jpg
Gorlak
(The Ogre)
Joan.jpg
Joan
(The Valerian Commander)
Kaiser.jpg
Kaiser
(The Assassin)
Kanbe.jpg
Kanbe
Kataan.jpg
Kataan
(The Fearless
Hunter)
Kaylen.jpg
Kaylen
(The Mysterious
Warrior)
Lailah.jpg
Lailah
(The Seraphim Angel)
Lyra.jpg
Lyra
Maalvus.jpg
Maalvus of Ursus
(The Champion of
the Arena)
Meekah.jpg
Meekah
Memnon.jpg
Memnon
(The Arch Mage)
Minerva.jpg
Minerva
Oberon.jpg
Oberon
(The Resilient)
Rafaria.jpg
Rafaria of the Shadows
Sanna.jpg
Sanna
(The Warrior
Priestess)
Scarlett.jpg
Scarlett
(The Treasure
Hunting Magi)
Shivak.jpg
Shivak
(The Dark Ritualist)
Slayer.jpg
Slayer
(The Vampire)
Solara.jpg
Solara
(The Silverlight
Heiress)
Suri.jpg
Suri
(The Elven Princess)
Syren.jpg
Syren
(The Alluring
Beauty)
Tefaera.jpg
Tefaera
(The High Priestess
of Ilvasa)
Therian.jpg
Therian
(The Mighty
Juggernaut)
Tyxeros.jpg
Tyxeros
(The Chaos Mage)
Vanir.jpg
Vanir
Xelia.jpg
Xelia
of the Phantasms
Zin.jpg
Zin
(The Sword Dancer)
Zolthar.jpg
Zolthar

Oracle

Oracle.jpg

The Oracle link is under the Castle Age banner. There is also an Oracle button on the Oracle page. This is where you can buy monthly specials and six other additional offerings.

Offer Favor point small.png Cost
Full refill of Stat energy.png Energy, Stat health.png Health or Stat stamina.png Stamina.* 10
3 extra Stat army.png Army members (of any demi-power).** 20
4 hours of your Treasury egg.png income.*** 10
Name change. 10
An arena token refill.**** 5

Monthly Specials

Every month, the Oracle offers four “special items”, most often a new general and some related equipmentmagic, or soldiers.

General cost  Favor point small.png 30 Favor Points to buy

  • The level required is when they will be listed for purchase from the oracle.
    NOTE** The level required is just to see them as an oracle offer, not required level to buy. You can simply buy Minerva at Lv1 if you have enough FP.
  • If you want to buy any generals listed, simply replace ‘##’ with ‘Number’ and copy the URL into your browser. Hope this help for buying missed generals.
    LINK TO BUY GENERALS : http://apps.facebook.com/castle_age/oracle.php?buychoice=##
    BE SURE YOU WANT TO BUY THE GENERAL, AS THE LINK WILL USE Favor point small.png  Favor Points AS SOON AS YOU USE THE URL!
  • NOTE** Favor Points required. Again, General costs Favor point small.png 30 Favor Points to buy.
Aria, number 22
Lyra, number 14
Dexter, number 1
Gorlak, number 18
Slayer, number 26
Lailah, number 30
Fenris, number 34
Minerva, number 38
Kaylen, number 44
Scarlett, number 48
Kaiser, number 52
Barbarus, number 56
Kataan, number 60
Adriana, number 64
Godric, number 68
Suri, number 72
Solara, number 77
Zin, number 83
Azalia, number 87
Elora, number 91
Azul, number 95
Gawain, number 99
Crissana, number 103
Sanna, number 107
Deshara, number 111
Therian, number 115
Dolomar, number 121
Oberon, number 125
Daphne, number 129
Maalvus, number 133
Tyxeros, number 137
Aethyx, number 141
Syren, number 145
Shivak, number 149
Meekah, number 153
Anya, number 159
Alexandria, number 163
Caine, number 167
Ephraline, number 171
Rafaria, number 177
Joan, number 181
Tefaera, number 185
Xelia, number 189
Aesir, number 196
Vanir, number 200
Frost, number 206
 links to Monthly Specials

Latest Generals Offer 

Kanbe

Kanbe
Kanbe
General
28 Attack 21 Defense
Favor point small.png 30 Favor Points
(Divine) Physical Pierce,
Earth Offense
Number 220
Sunder
Sunder
Weapon
30 Attack 22 Defense
Favor point small.png 25 Favor Points
+2 attack to Kanbe
Number 221
Gaia Armor
Gaia Armor
Armor
25 Attack 25 Defense
Favor point small.png 25 Favor Points
+1 Defense to Kanbe
Number 222
Gaia Shield
Gaia Shield
Shield
20 Attack 35 Defense
Favor point small.png 25 Favor Points
+1 Defense to Kanbe
Number 223
Gaia Helm
Gaia Helm
Helmet
16 Attack 20 Defense
Favor point small.png 25 Favor Points
+1 Defense to Kanbe
Number 224
Gaia Boots
Gaia Boots
Boots
6 Attack 2 Defense
Favor point small.png 25 Favor Points
+5 attack to Kanbe
Number 225
Gaia Bracer
Gaia Bracer
Gloves
15 Attack 12 Defense
Favor point small.png 25 Favor Points
+1 attack to Kanbe
Number 226
Recollection
Recollection
Amulet
22 Attack 22 Defense
Favor point small.png 25 Favor Points
+5 stamina while Kanbe is equipped
Number 227

Reinforcements 

Crushing Blade
Crushing Blade
Weapon
6 Attack 6 Defense
Favor point small.png 20 Favor Points
[+1 Attack]
Req +4 New Army Members
Terran Plate
Terran Plate
Armor
7 Attack 4 Defense
Favor point small.png 20 Favor Points
[+8 Health]
Req +6 New Army Members
Crown of Darius
Crown of Darius
Helmet
8 Attack 7 Defense
Favor point small.png 20 Favor Points
[+2 Stamina]
Req +8 New Army Members
Mark of the Wolf
Mark of the Wolf
Magic
6 Attack 8 Defense
Favor point small.png 20 Favor Points
[+2 Energy]
Req +10 New Army Members
Aegis of Earth
Aegis of Earth
Shield
9 Attack 7 Defense
Favor point small.png 25 Favor Points
[+1 Defense]
Req +12 New Army Members
Mythril Fists
Mythril Fists
Glove
9 Attack 10 Defense
Favor point small.png 25 Favor Points
[+3 Energy]
Req +14 New Army Members
Wolfwood Amulet
Wolfwood Amulet
Amulet
13 Attack 7 Defense
Favor point small.png 25 Favor Points
[+1% Critical]
Req +17 New Army Members
Darius
Darius
General
16 Attack 16 Defense
Favor point small.png 30 Favor Points
Decreases Soldier Costs by -10%
Req +20 New Army Members

Newest addition to Castle Age by the developers. Currently, you can either increase your army to a higher level (regardless of your current army size — you have to add up to 20 new members), or by using Favor Points, “Claim” Darius and his bonus weapons/items. The first item requires 4 new army members, and increases by 2 additional army members until you get to the Mythril Gloves, then the number is increased by 3 additional army members. Darius, will cost you 20 new army members, or 30 Favor Points.

Note: The Crusader set is the latest Reinforcement offer but for some reason, it goes back to show Darius’ set once you have claimed everything from it.

Demi-Power

Demi-powers are the Castle Age world’s five deities. Each one is tied to a stat, and every 24 or 48 hours, you may receive a blessing from one to gain demi-points and a stat point of the their alignment.

Treasure Chests

Treasure Chests are special items you can buy with favor points. Each Treasure Chest contains equipment,magicsoldiers and heroes. Most of the heroes and items are extremely rare or exclusive and can only be found in the chests. You can “pull” from the treasure chests from either the home screen or the Oracle tab. When pulling from a chest, you do not get to choose the item that you get. You can either get 1 randomly selected item, or 3 randomly selected items (depending on how many favor points you are willing to spend). However, Heroes are unique, and if you pull one that you already had, you are refunded some favor points. The amount of favor points that you receive is the same amount as it would cost to pull 1 item from that chest. For the Alpha Chest, this would be 20 favor points (even if you pulled 3 at once).

There are currently eight types of Treasure Chests available:

Item Rarities

There are 4 tiers of item rarities: Common, Uncommon, Rare, and Epic.

Your chances when purchasing a chest:

  • 55% chance for Common
  • 30% chance for Uncommon
  • 10% chance for Rare
  • 5% chance for Epic

Epic Generals

All of the chests contain four epic chance Generals that are unique. If you get the same General twice, you will be refunded 20 or 30 favor points (depending on which chest you pulled from) as you cannot possess multiples of one general. However, because of this, it wreaks havoc on the drop rates.

  • If you’ve never purchased a Treasure Chest before, you have a 5% chance of getting an epic General.
  • If you already have one epic General, your chances of getting another one drops down to 3.75% (5% * 75%)
  • If you already have two Generals, your chances drop down to 2.5% (5% * 50%)
  • If you already have three Generals, your chances of getting the fourth General is 1.25% (5% * 25%)

Realistically, you can spend more $50 which will give you 10 spins and still only receive common items. You will need to win most of the common items before ever seeing an epic general. Unless you have money to burn, it is not recommended to purchase favor points for treasure chests.

Mountain Keep.jpg
Keep
Stats – Elite Guard – Monster – Forge– Gift
Achievements
Quest – Battle – Monster – Other
Alchemy
Recipes – Summons – Quests
Class Powers – Goblin Emporium

Castle Age Festival

“The Greatest Warriors in all the Kingdoms have arrived at the first Castle Age Festival! Battle other guilds, defeat monsters, and test your might!”

Festival is a link on the homepage and town menu that leads to several events:

Battlegrounds

Battlegrounds has two sections. Festival Guild Battle is an event where guilds go head to head under Arena Season 3 format. In Duel Champion, players test their PvP prowess by battling other players via DuelSee more…

Tower Of Transcendence

Tower of Transcendence and Tower of Transcendence II are events under the Castle Age Festival where players fight various monsters in a “tower-climbing” style challenge.See more…

Games

Heart of Darkness**

Quests

  • Though the Town Gates
  • Edge of Town
  • Path to The Temple
  • Werewolf Den
  • Ambush in the Forest
  • Crypt
  • Forsaken Sun
  • Darkest Hour

Reward: General Persephone

Note** As of June 30th, 2011, Heart of Darkness is no longer available as a Festival game. It has now been launched as its own game app on Facebook, “‘Castle Age: Heart of Darkness”

Feats Of Strength

Feats of Strength is an event under the Castle Age Festival where players pit their various stats against the generals, monsters, quest areas and missions of Castle Age. See more…

Tavern

Celesta`s quests: Quests about the heroes of CA. These quests look a lot like epic quests from the lands of mist and water, there is an inventory to store quest items and there is also alignment: good, evil or neutral. Rewards are available depending on total alignment points and path choice during the quest.

Rewards:

  • Hero medal – increase max level by 1
  • Amulet of Despair – +2 Attack to Strider
  • Redeeming Light – +5 Energy to Strider
  • Cursed Bow – -5 Attack to Sophia
  • Arcane Bow – +6 Attack to Sophia
  • Silverlight Training Manual – +2 Energy to Penelope
  • Faith Amulet – +6 Stamina to Penelope

See More (quest details, etc)…

Banner Guide.jpg

Contents

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